Due to non-disclosure agreements and the project still being in progress, I cannot share the details of the project itself or the client. However, I can share the kind of work I was engaged in while working on this project and the skills I developed.
While working on this project, I developed in Unity using C#. I developed code to function both on desktop builds and in a VR environment. I used various Unity packages, as well as external packages such as Bearded Ninja Games's VR Interaction Framework, Michsky's Modern UI pack, and a few others. I created systems that accessed data on our server to allow users to sign-in, select what set of assets they wished to load, and load said assets. These included things such as audio clips, images, and 3D interactable objects.
Throughout the course of this project, I worked with a team of 5-10 people. These team members included other Unity developers, web developers, server developers, and artists. Further, I often led meetings when the project lead was out, collecting status updates and communicating them to him. I was given the "Hit the Ground Running" award for my work on this project, which was given to me for my immediate progress and success on the team. I worked on this project for the entirety of my time at METECS, totalling in a little over one full year.